Experiential learning is a pedagogy that utilizes lived experience, reflection, and iterative practice- often using emerging technology or project-based work- to create new learning applications. Interest in experiential learning has increased after it was identified as a tool to build transferrable skills that help students navigate the fourth industrial revolution.
Incorporating experiential learning in the curriculum develops competencies and knowledge that can be applied to professional life. It can also increase creativity, collaboration, and critical thinking skills. In response, the University of Arizona has added experiential learning to the Arizona Advantage pillar of its strategic plan. Additionally, the University of Arizona Libraries has created an Experiential Learning Unit during their 2021 restructuring, under which the Director of CATalyst Studios and the new role of Experiential Learning Librarian fall.
While the application of experiential learning can vary between institutions and areas of study, most agree that experiential learning in academia can include some or all of the following:
- Having an experience (Concrete Experience)
- Reflecting on the experience (Reflective Observation)
- Using those reflections to create new iterations or ideas (Abstract Conceptualization)
- Creating a new approach to the experience (Active Experimentation)
Makerspaces are universally known as sites of hands-on exploration and problem-solving. At CATalyst Studios, we engage with instructors to integrate makerspace technology and hands-on learning into the curricula. We strive to extend the benefits of experiential learning by partnering with instructors to create timely course activities and access to expertise that supports learning outcomes. CATalyst Studio's support for curricular engagement includes (but is not limited to): tours, consultations, technology demonstrations, workshops, certifications, reservations for short-term use of technology, and guided hands-on activities.