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The University of Arizona

MAS 435/535 - Mexican Traditional Medicine - 360 Video Project - Fall 2019

Syllabus

Instructors & Contacts

 

Prerequisite / Co-requisite

There are no prerequisites for this 2 week seminar other than a willingness to learn about how to tell stories using virtual and augmented reality. Prior experience with virtual or augmented reality and 360-video is not required.

 

Description

This short seminar teaches students how to tell stories interactively using 360-degree video that subjects experience through virtual reality headsets. The target platforms for this course are Youtube and Google Cardboard phone-based viewers.

 

The seminar is focused squarely on storytelling, and not other uses of virtual reality such as video games. While many of the techniques used in games can also be applied to VR story experiences, an immersive story exists primarily to convey information in a narrative way. This seminar focuses exclusively on experiential storytelling and ignores the pure “gaming” aspect except where such techniques enhance the story experience.

 

Learning Objectives

  • Understand how modern VR headsets "trick the brain" into believing it’s somewhere else.

  • Understand what makes content experienced through modern virtual reality headsets a truly new type of media distinct from all previous media forms.

  • Explore, critique and deconstruct VR experiences. Be able to explain what resources and skills are required to create a similar experience.

  • Identifying stories that can be “told” better through an experience, then building them.

  • Know the unique ethical and health considerations that must be taken into account for any virtual reality experience. Understand the legal ramifications to you as a VR producer if these are not taken into account.

 

Learning Outcomes

You will learn basic skills in the following areas:

  • Conceptualizing and building your own 3D story.

  • Creating interactive game elements that pull a user through a story.

  • Producing and editing 360 video with Adobe Premiere CC.

  • Incorporating 360-degree video into a story.

  • Exporting to Youtube and Google Cardboard.

 

What is this seminar not?

Please note that this course is NOT about making video games. While many of the techniques used in games can also be applied to VR story experiences, an immersive story exists primarily to convey information in a narrative way. Some games, for example Call of Duty or Halo, incorporate narrative storytelling techniques, but many others, such as Fruit Ninja or Candy Crush, do not. This course focuses exclusively on experiential storytelling and almost completely ignores the pure “gaming” aspect except where such techniques enhance the story experience.

 

Seminar Workload

You should expect to spend most of the time spent outside the workshops to complete your work. For some practice assignments, you will also be out on location to capture video or 3D data. CATalyst Studio staff are there to help you outside of class to support your project and provide any troubleshooting.

Required Supplies

  • A Youtube account (free)

  • An Adobe Creative Cloud account (free for UA students)

  • Insta360 ONE camerra (provided by CATalyst Studios)

  • A Google Cardboard kit (provided by CATalyst Studios). See a list of viewers compatible with your phone here: google.com/get/cardboard/

  • A portable or desktop hard drive with a minimum of 16 GB of storage and a thunderbolt or USB 3.0 cable. (You may check one out from the UA Library)

  • A high-performance MicroSD card with at least 64GB storage. (Provided by CATalyst Studios)

  • It is also helpful, but not required, to have a Mac or Windows laptop with the latest Chrome or Firefox browsers. This is to help you with testing on different platforms, as well as being able to do some types of homework outside of computer labs.

 

Software We’ll Be Using

Assignments

The assignments for this seminar will all be done using software where the class meets. There are many components to each assignment, so be sure to read the instructions with each assignment about what you need to do.

 

License

The entire contents of this site, including the syllabus and schedule, are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. That means you are free to use what you find here elsewhere for non-commercial uses as long as you provide attribution, and others who use the content do the same and also share their modifications under this same license. Credit goes to Dan Pacheco and his VR Storytelling course (http://www.vrstorytelling.org/).